While I do have some minor disagreements with a few isolated points, they are mostly minor pet peeves born out of personal preferences (i.e. Just a random suggestion that you can discard, but good job on your list so far! Other mode examples you could cover would be the resource farming stages, ST, attrition game modes (ie the Dunefire event), etc. Similar situation with Irridon being a beast in manual play but pretty much useless in auto. I agree with what you said in your explanations about why Fleur wasn't as high ranked as he is, however, I would say that he's one of the best for auto-play because his kit allows him to still dish out his full dmg even while being controlled by the dumb AI. One suggestion I do have (for maybe your future updating of the list) is that you can also have mini-tierlists for certain aspects/modes/areas of the game which are different from the mode which you had in mind while making this current list (From what I read, I would assume manual spire play). While it is common knowledge that AS cannot have a simple cut-and-dry tierlist, I do appreciate your explanations and the niche system which I mostly agree with. (Note there are several tabs, with explanations). If the tier list is considered to be reasonable to the community, I'm considering submitting it to the be a perma-link in the Questions sticky, but I don't want to do that if the tier list is too unreasonable to people. I also tried to include some common questions that often get asked.įeel free to leave any feedback here as well. So I tried to make as extensive of a tier list I could come up with on and off with my free time, complete with unit explanations (minus the majority of 3 stars that I think can be ignored). And some of the poorer tier lists that got memed on a few weeks back didn't help stuff (although not including the recent ones! Gazia08's lists were very reasonable, for example). There are constant requests for tier lists from newer players and while I'm of the opinion that AS doesn't really need one (and the jp wiki has a somewhat decent one, even if I don't agree with some of it), I do recognize that recognizing unit power can often be very spotty. This tier list is structured a bit oddly. Max.Disclaimer: I don't have enough eyes on this tier list, (especially since I'm not in tune with the discord), so I'd appreciate some feedback from experienced players to help clarify and refine this list.ĭisclaimer 2: Please read the Guidance Criteria first. When deployed to the Exploration Office, increases MS Readings recovery rate by 10%. When deployed to the Lumina Grid, the recovery rate of Fireflies +5% per hour. Retains 50% of stacks at the end of the round. Each stack increases Chain Combo and Normal Attack damage by 10%. Whenever passing through an Enhanced Tile, gains 1 stack of Barbed Mark. For each 1 tile the vine extends across, damage increases by 15%.Ĥ Combo: Deals 150% damage to the 2 nearest enemies.Ĩ Combo: Deals 155% damage to the 3 nearest enemies.ġ2 Combo: Deals 160% damage to the 4 nearest enemies. This extension effect can trigger only 1 time for each enemy hit. Vines extend 3 tiles in a cross-shape after dealing damage. (Preemptive) 3 Turns: Select 1 tile, then with this tile as the center, select 1 direction in which to extend a vine that creeps to the edge of the battlefield and deals 360% damage within this range, while converting the front 3 tiles to Enhanced Tiles. Rebellious, rational, and committed to exposing the hypocrisies of Lumopolis.
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